


Another helpful trick is to enter the desired height of the camera in the Cameras Tab > Transform sub-tab > Camera Positioning > “Height from Floor” (in meters).Ĥ) Once you’ve roughly positioned the 360 camera, go to the new ‘360’ sub-tab in the Cameras tab and enable ‘Preview 360 Panorama.” This unique view changes your Viewport to what you’d see in the final 360 VR experience.

You can even use Multi-Viewports with another camera to manually drag the 360 camera’s manipulator into the desired position. This 360 camera type is omni-direction and will always remain level (non-twisted).

You will notice the new 360 camera icon next to your mouse cursor, letting you know you are moving a 360 camera. Only Fast and Accurate (and of course PowerBoost) raytrace modes will show you the warped photorealistic final image, so you will need to use either of those modes to see how the final image will look.ģ) Using the keyboard/mouse shortcuts to Pan and Zoom, position your new 360 camera into the desired location. This will automatically set your camera to the required 2:1 aspect ratio.Ģ) In Preview mode, you will now see a slightly wider view of your scene in the Viewport. You can also create proper stereo (left eye, right eye) as well, however it’s not required for this new 360 content.ġ) Create a camera and select the new ‘360’ option from the ‘Type’ dropdown in the Cameras Tab ‘General’ sub-tab. We’ve even given you an option to preview this 360 image before you render it – saving annoying rework time. This image can then be viewed with any VR headset (from HTC Vive all the way to even a $15 Google Cardboard). Visualize 2018 allows you to create ‘360’ cameras, which render out a flattened-spherical image, changing how you design, develop and deliver your products.
